Even if you are a seasoned app designer, you are susceptible to make some mistakes. While some of the flaws can easily be rectified, there are some that turn out to be blunders and can put your whole product at risk. So it is a good idea to have a clear understanding of what some errors can do to your Mobile app designing. In this article we will discuss the four mistakes that can put your whole app development process at risk.
1. Starting with low resolution and bitmaps – A lot of designers and developers tend to start with low resolution screens. This sounds quite logical given the limited resources one starts with. However, in the longer run it turns out to be a big mistake as people access the apps on multiple devices. So, if your app only runs on low resolution, it will lose steam in the very beginning. No matter how user friendly your app, people will discard it for not performing well on different devices. If you really want your app to work well, it is always advisable to avoid low resolution and bitmaps. Always start with the highest resolution device and then scale down. For optimum results use vector graphics rather than the scale-challenged bitmaps.
2. Undersizing the functionality tabs – To accommodate more functionality in a single screen some app designers use smaller icons. More often than not, this approach becomes a major hindrance for users and ultimately leads to the failure of your app. A mobile app designer must consider the fact that the average width of the index finger is 1.8 cm. So, when a user tries to move quickly from one icon to another, the app does not respond due to the lack of gap between the tabs. While designing the UX of the app always avoid making too small icons.
3. Copying style from other operating systems – In an effort to make their app more appealing, designers often copy the style of other operating systems. But this trick often misfires and leads to a rather complex and annoying user interface. Remember that every mobile operating system comes with its own style and has its individual interface guidelines. If you incorporate different styles in a single app, the user will get confused while navigating through the menu. In this area, always use your imagination and come up with a style that suites the needs of the user.
4. Overstuffing pixel-dense screens – When you have more pixels at your disposal, you tend to overstuff the interface with a pixel-dense screen. This is the natural choice of a designer when there are more pixels available to play with. However, it is best to avoid this temptation as more pixels per inch mean more work for the processor of the device. It ultimately curtails the performance of your app and the device. Another off putting thing about overstuffing pixel-dense screens it that the app becomes too cluttered to navigate through. So, it is advisable to avoid using too many pixel-dense screens.
Whatever is your app and whichever way you choose to develop and design it, if you avoid these four mistakes the end product will never disappoint you. So, don’t cut corners, don’t sideline the testing and don’t create designs that you would not use for yourself.