5 Useful Tips for Sculpting a Complex and Customisable 3D Figure
Sculpting a 3D character is fun, but complex. It is hard to achieve balanced and dynamic poses, and characters look stiff at times. It helps to have alternate versions of the characters.
Understand Real World Anatomy – Character and creature modelling for 3D world is a logical progression from concept sketch to 2D model. It helps to work out the intended subject’s anatomy on paper first. Artists can do turnaround images to show a character from several angles or perspectives. If you are modelling a horse and you don’t know how the bones in its legs will fit together, the whole model will be unconvincing.
Here are 5 top tips for sculpting a 3D character:
Be Realistic – Sculptors tend to get overboard, pushing all of that detail and cloth layering. You need to keep a realistic cast and mould friendliness in the back of your mind, focused on a finish that can be achieved in a reasonable time. Sculpt as many details as you can even if you are unsure about the print.
Minifying Process – 3D Modelling without problems. You can sculpt minis to resemble the concept art and once you get them, you can begin the minifying process. It may involve plugging holes and undercuts that create problems in casting. Very thin or loose hair strands may need to be merged into more stable clumps, or moved closer to other surfaces. Take care of not leaving any meshes open, and plugging the clothing sleeves.
The Correct Scale – A practice print will help in ensuring that the correct scale. Approximate the practice print and conduct final scaling as part of the minifying pass. Factor in style and scaling in smaller minis. Several styles permit a lot of simplification though the scale may not afford too much detail. You need to effectively use transpose units. Doing practice prints is helpful and you can afford it, it is great.
Cuts and Keys – Use natural transitions such as clothing separation, wristbands, or muscle definition lines on the model when you need to make cuts and keys. A seam or cut at the wrong place will end up getting too visible after assembling. Once you have finalised where you want that cut, you can use existing masks, group loops and polygroups to make the cuts and keys.
When you do the 3D modelling the desired characters, keeping these tips in mind will enable you get what you want.